Collectibles

All 25 Minigames

It Takes Two hides 25 minigames across its seven chapters. They give no rewards beyond bragging rights, but finding all of them is a core part of a 100% run. Below is the full list, grouped by chapter, with the section where each one sits on the main path.

Open the Completion Tracker → Tick off minigames as you go — saved in your browser, no sign-up.

Ch.1 — The Shed 2

  • Whack-a-Cody The Depths
  • Flip the Switch The Depths

Ch.2 — The Tree 2

  • Tug of War Captured
  • Plunger Dunger Deeply Rooted

Ch.3 — Rose's Room 7

  • Tank Brothers Pillow Fort
  • Laser Tennis Space Walk
  • Spacewalk Space Walk
  • Batting Team Hopscotch
  • Feed the Reptile Hopscotch
  • Rodeo Hopscotch
  • Birdstar Once Upon a Time

Ch.4 — Cuckoo Clock 2

  • Bomb Run Gates of Time
  • Horse Derby Gates of Time

Ch.5 — Snow Globe 4

  • Snow Warfare Winter Village
  • Shuffle Board Winter Village
  • Icicle Throwing Winter Village
  • Ice Race Beneath the Ice

Ch.6 — The Garden 3

  • Larva Basket Weed Whacking
  • Garden Swings Weed Whacking
  • Snail Race Frog Pond

Ch.7 — The Attic 5

  • Slotcars Setting the Stage
  • Chess Setting the Stage
  • Musical Chairs Setting the Stage
  • Volleyball Symphony
  • Track Runner Setting the Stage

Finding them all

Minigames trigger by following tambourines with purple streamers. Most sit on the main path, but a handful are easy to rush past — each chapter walkthrough flags the ones that need a backtrack. If you miss one, you can replay any chapter from the menu to grab it.

The list above is cross-checked against PowerPyx and PlayHints. Pair it with the tracker to watch your count climb to 25/25.

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